Hi, I'm Jingyu (Jade) Liu,

About Me

I am a system scientist with over 10 years of experience in xR and near-eye displays. My expertise encompasses system-level solutions tailored to various display technologies, integrating rendering techniques, human vision science, and cross-functional product innovation. Driven by a passion for enhancing immersive user experiences, I am dedicated to advancing next-generation computational display systems.

Research Interests & Skills

Near-Eye Displays
Deep Optics
Zemax
HoloLens
Laser Beam Scanning
Arduino
View Synthesis
Light Field
Python
Blender
Unity
Unreal
OpenCV
OpenGL
Three.js
C/C++/C#
HLSL
Psychophysics
DeepNet
PyTorch
Matlab

Experience & Education

For more information, please refer to my resume or CV .

  • OQmented GmbH Sep 2023 - Oct 2024
    System Scientist
    Developed LBS perceptual metrics; simulated a 3D light field display in Blender/Python; partnered with optical teams to optimize system quality.
  • Technical University of Denmark Dec 2018 - Jun 2023
    Early Stage Researcher
    Conducted interdisciplinary research in AR/VR yielding four publications; developed foveated HMD rendering with up to 30% performance-to-quality efficiency gain.
  • Technical University of Denmark Dec 2018 - Aug 2022
    Doctor of Philosophy - Electrical and Photonics
    Perception-Driven Rendering Near-Eye Display Systems
  • University of Cambridge Oct 2021 - Jan 2022
    Visiting Researcher
    Led an HDR stereo display opacity project; conducted experiments and trained a contrast-masking model with custom Psychtoolbox in Matlab.
  • BBC Research & Development Feb 2020 - May 2020
    Research And Development Intern
    Processed mosaic light field data; benchmarked Unreal 3D synthesis with neural/traditional methods on VIVE Pro Eye.
  • Advanced Micro Devices Jul 2017 - Nov 2018
    (Senior) Software Development Engineer
    Automated performance profiling via Perl/Arduino in GPU products lifecycle; developed an efficient search site; mentored interns.
  • Carnegie Mellon University Aug 2014 - May 2016
    Master of Technology - Enertainment
    Computer Graphics Game Development Virtual Reality
  • Philadelphia Game Lab Jun 2015 - Aug 2015
    Immersive Technology Intern
    Streamlined immersive VR with Unreal and multiple sensors; boosted rendering performance by up to 20% using PlayStation profiler.
  • Huazhong Uni. of Sci. & Tech. Sep 2010 - Jun 2014
    Becholar of Engineering - Electronics and Information
    Gesture Recognition Image Processing

Projects & Publications

Liu, J., Mantel, C. and Forchhammer, S., 2021, October. Perception-driven hybrid foveated depth of field rendering for head-mounted displays. In 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE.

DOI Open Access
Unity Foveated Rendering Human Visual Model

Liu, J., Jindal, A., Mantel, C., Forchhammer, S. and Mantiuk, R.K., 2022, October. How bright should a virtual object be to appear opaque in optical see-through AR?. In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE.

DOI
Psychophysics HDR Multi-Focal-Stereo Display Optical See-Through AR

Leo, C.J., Tsai, E., Yoon, A., Lee, K. and Liu, J., 2015, October. An Ant's Life: Storytelling in Virtual Reality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play.

DOI
Oculus Rift PS Move Storytelling

Liu, J., Mantel, C., Schweiger, F. and Forchhammer, S., 2021, November. A Simulation System for Scene Synthesis in Virtual Reality. In International Conference on Virtual Reality and Mixed Reality. Cham: Springer International Publishing.

DOI Open Access
Unreal 3D Reconstruction View Synthesis

A whiteboard cleaning bot with web camera based marks detection.

Python OpenCV Arduino

A co-op and combat multiplayer game that allows players to join and leave at any time using the web brower on mobile phones.

Unity WebGL

A demo reel of some casual 2D paintings and 3D scenes.

Maya After Effect

Liu, J., Zhong, F., Mantel, C., Forchhammer, S. and Mantiuk, R.K., 2023. Computational 3D displays. In Immersive Video Technologies. Academic Press.

DOI

Liu, J., 2023. Plenoptic Modeling and Measurements of Novel Displays. (Doctoral dissertation).

Open Access

Contact

Let's work together to create the next-generation displays. Feel free to contact me via E-Mail or LinkedIn.