Hi, I'm Jingyu (Jade) Liu,

About Me

I am an experienced researcher with over 10 years of expertise in AR/VR and near-eye display systems. My expertise spans system-level solutions, from rendering to display technology and vision science. Driven by a passion for enhancing immersive user experiences, I leverage computational imaging and display technologies to contribute to the advancement of next-generation displays.

Research Interests & Skills

Near-Eye Displays
AR/VR
Deep Optics
Zemax
HoloLens
Laser Beam Scanning
Python
Arduino
Neural Scene Representations
Light Field
Blender
Unity
Unreal
OpenCV
OpenGL
Three.js
C/C++/C#
HLSL
Psychophysics
Psychtoolbox
PyTorch
Matlab

Experience & Education

For more information, please refer to my resume or CV .

  • OQmented GmbH Sep 2023 - Present
    System Scientist
    Investigate, simulate, and model perceptual visual quality for LBS display systems, leveraging insights from human vision science
  • Technical University of Denmark Dec 2018 - Jun 2023
    Early Stage Researcher
    Researched visual quality across near-eye display systems in a diverse consortium, achieving improvement in the computing performance-to-quality efficiency in rendering
  • Technical University of Denmark Dec 2018 - Aug 2022
    Doctor of Philosophy - Electrical and Photonics
    Perception-Driven Rendering Near-Eye Display Systems
  • University of Cambridge Oct 2021 - Jan 2022
    Visiting Researcher
    Conducted a subjective experiment and generated a dataset on an HDR-multi-focal-stereo display, then developed a visual model for the perceptual opacity of virtual objects in AR fitting to the subjective data
  • BBC Research & Development Feb 2020 - May 2020
    Research And Development Intern
    Experimented on concentric mosaic light field and benchmarked view synthesis and 3D reconstruction methods classified by geometric proxies
  • Advanced Micro Devices Jul 2017 - Nov 2018
    (Senior) Software Development Engineer
    Developed automation tools using Perl, Python and Arduino to profile the performance & power consumption of GPUs and managed the data archive
  • Carnegie Mellon University Aug 2014 - May 2016
    Master of Technology - Enertainment
    Computer Graphics Game Development Virtual Reality
  • Huazhong Uni. of Sci. & Tech. Sep 2010 - Jun 2014
    Becholar of Engineering - Electronics and Information
    Gesture Recognition Image Processing

Projects & Publications

Liu, J., Mantel, C. and Forchhammer, S., 2021, October. Perception-driven hybrid foveated depth of field rendering for head-mounted displays. In 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE.

DOI Open Access
Unity Foveated Rendering Human Visual Model

Liu, J., Jindal, A., Mantel, C., Forchhammer, S. and Mantiuk, R.K., 2022, October. How bright should a virtual object be to appear opaque in optical see-through AR?. In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE.

DOI
Psychophysics HDR Multi-Focal-Stereo Display Optical See-Through AR

Leo, C.J., Tsai, E., Yoon, A., Lee, K. and Liu, J., 2015, October. An Ant's Life: Storytelling in Virtual Reality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play.

DOI
Oculus Rift PS Move Storytelling

Liu, J., Mantel, C., Schweiger, F. and Forchhammer, S., 2021, November. A Simulation System for Scene Synthesis in Virtual Reality. In International Conference on Virtual Reality and Mixed Reality. Cham: Springer International Publishing.

DOI Open Access
Unreal 3D Reconstruction View Synthesis

A whiteboard cleaning bot with web camera based marks detection.

Python OpenCV Arduino

A co-op and combat multiplayer game that allows players to join and leave at any time using the web brower on mobile phones.

Unity WebGL

A demo reel of some casual 2D paintings and 3D scenes.

Maya After Effect

Liu, J., Zhong, F., Mantel, C., Forchhammer, S. and Mantiuk, R.K., 2023. Computational 3D displays. In Immersive Video Technologies. Academic Press.

DOI

Liu, J., 2023. Plenoptic Modeling and Measurements of Novel Displays. (Doctoral dissertation).

Open Access

Contact

Let's work together to create the next-generation displays. Feel free to contact me via E-Mail or LinkedIn.